Unity Heat Map Creation: Visualizing Impact Areas Dynamically
Key insights
- ⚙️ Creating a heat map based on a grid map using a custom mesh
- 🔍 Validating the underlying grid values to stay within a defined range
- 🌡️ Visualizing impact areas using the heat map
- 🎮 Application of heat map in game environments like a park system in Battle Morale Pack unit
- 🖱️ Updating grid upon mouse click
- 📏 Handling mouse position and grid values
- 📊 Creating a heatmap visualization with dynamic mesh
- ⚡ Addressing a performance issue in the code by optimizing the update process
Q&A
What are the practical uses of the heat map?
The heat map visualization addressed in the video is useful for game development and can be applied to various purposes such as environment mapping and pathfinding. It also covers addressing a performance issue in the code by optimizing the update process.
What additional features are covered in the video?
The video demonstrates additional features such as developing a grid where cells change color and value on clicking, adding a diamond pattern for the grid instead of a square, and introducing a version that modifies the value as it reaches the end range.
How is the heatmap created using the grid map?
The tutorial involves using events to update equipment dynamically, calculating UV for quads based on the underlying value, and creating a heatmap by adding value to the grid map within a certain range.
How is the mesh drawn and updated?
The video explains the process of setting up and drawing a mesh using a given mesh filter and code. It ensures correct positioning and visual updates based on underlying values while handling any underlying value changes and updating the visual accordingly.
What are the key components of creating the heat map?
The key components include updating the grid upon clicking, handling mouse position, implementing a heatmap visualization with a dynamic mesh, adding a mesh filter and renderer, setting up the material and visualization for the heatmap, and referencing the grid while establishing grid data in the visualization script.
How is the heat map created?
The heat map is created by using a grid map and a custom mesh. The tutorial covers the process of validating the underlying grid values to stay within a defined range and visualizing impact areas using the heat map.
What is the video about?
The video is a tutorial on creating a heat map to display information in a game. It demonstrates how to use a grid map and a custom mesh to dynamically visualize impact areas, specifically within a game environment like a park system in Battle Morale Pack unit.
- 00:00 In this video, the presenter demonstrates how to create a heat map to display information in a game. The heat map is based on a grid map and uses a custom mesh to dynamically update. The underlying grid values are validated to stay within a defined range. The heat map is used to visualize impact areas and can be applied in game environments like a park system in Battle Morale Pack unit.
- 04:27 A demonstration of updating a grid upon clicking, handling mouse position, and implementing a heatmap visualization in Unity.
- 08:59 Setting up and drawing a mesh using given mesh filter and code, ensuring correct positioning and visual updates based on underlying values.
- 13:55 A demonstration of how to use events to update equipment, calculate UV for quads, and create a heatmap by adding value to the grid map within a certain range.
- 18:33 Developed a grid with cells that change color and value based on clicking, implemented a diamond pattern for the grid, added a version that modifies the value as it reaches the end range.
- 23:26 The video demonstrates the creation of a heat map visualization and addresses a performance issue in the code. The heat map can be used for various purposes such as environment mapping and pathfinding.