TLDR Learn to start a sandbox campaign with a village, hex maps, NPCs, and evolving elements.

Key insights

  • ⛱️ Starting a campaign with a 'sandbox' style
  • 🗺️ Setting up the PCS starting point and map for a new campaign
  • 🔲 Creating and placing hexes for a map
  • 🚶 Creating multiple journey options with varying durations and challenges
  • 👥 Emphasizing the importance of NPCs in creating an adventure
  • 🔄 Creating a sandbox campaign with diverse elements and evolving it based on player interaction
  • 🛠️ Using various tools and techniques for campaign creation

Q&A

  • What elements are emphasized when creating a sandbox campaign?

    Creating a sandbox campaign emphasizes diverse elements such as encounters with wandering monsters, rumors, NPCs, and evolving the campaign based on player interaction, utilizing various tools and techniques for campaign creation.

  • Why are NPCs important in creating a sandbox adventure?

    NPCs are crucial in villages, wilderness, and adventure sites, driving the sandbox experience through their roles, interactions, and the rumors they spread, which can significantly impact the campaign.

  • What should be considered when creating multiple journey options from the village?

    When creating multiple journey options, varying durations and associated challenges should be considered, along with customized lists of wandering monsters, as encounters can lead to future adventures and quests. NPCs also play a crucial role in the overall adventure.

  • How can hexes be created and placed on a map for the campaign?

    Hexes for the map can be created and placed using tools like Hex Kit or Hex Friend, with varied terrains and locations sourced from platforms like Perilous Wilds to offer choices for player characters.

  • What are the different ways to set up the player characters' starting point?

    Player characters' starting points can be set up using travel routes, river locations, or caravan destinations, with various tools and methods for creating encounters, NPCs, and characters.

  • How can players be introduced to the setting of the campaign?

    Players can be introduced to the campaign setting through the use of narratives, setting the stage for the adventure and providing context for the sandbox-style gameplay.

  • Why is placing the village on the Borderlands important?

    Placing the village on the Borderlands creates a sense of mystery and adventure, enticing players with the potential for exploration and discovery in the campaign.

  • What are the key elements of starting a campaign with a 'sandbox' style?

    The key elements of starting a sandbox-style campaign include creating a starting village, establishing places of interest, and seeding rumors to drive the players' experience.

  • 00:00 This video discusses how to start a campaign, focusing on the 'sandbox' style. The speaker recommends starting with a few key elements, such as a starting village, creating places of interest, and seeding rumors. The video also emphasizes the importance of placing the village on the Borderlands to create a sense of mystery and adventure. Additionally, it mentions the use of narratives to introduce players to the setting.
  • 04:11 Setting up the PCS starting point and map for a new campaign using different methods and tools. Emphasis on creating a starting village, considering resources and trade routes, and mapping out the character's world.
  • 08:12 The speaker discusses how to create and place hexes for a map, using different tools and sources to generate locations for the hexes. They also emphasize the importance of varied terrains and creating choices for player characters.
  • 12:27 Create multiple journey options with varying durations and associated challenges. Customize lists of wandering monsters based on distance from the village. Encounters with monsters can lead to future adventures and quests. NPCs are important and should be considered as part of the overall adventure.
  • 16:51 The speaker discusses the importance of NPCs in creating an adventure, including their roles in villages, wilderness, and adventure sites. Additionally, the creation of a small sandbox using hexes and the generation of NPCs and adventure locations is demonstrated.
  • 21:35 Creating a sandbox campaign with various elements such as a wizard's spirit, high priest, creatures waiting in ambush, locked door, shrine overrun by an ogre, wandering monsters, rumors, and NPCs. Emphasis on evolving the campaign as players interact. Tools and techniques used for campaign creation.

Sandbox Campaign Creation: Key Elements and Tools for Adventure

Summaries → Entertainment → Sandbox Campaign Creation: Key Elements and Tools for Adventure