TLDR Discover how the nekomata quest, storytelling immersion, and PVP desires shape TV quest engagement, with insights on exploration and combat improvements.

Key insights

  • ⚔ī¸ TV quest became more engaging with the nekomata quest
  • 📖 Immersion in the storytelling improved
  • đŸ“ē Design and challenges of using TVs in the game
  • 🕹ī¸ Fun side quests like the Pokemon style side quest
  • ⚔ī¸ Desire for a PVP system
  • đŸ“ē Not all main quests are on TV mode
  • đŸ›Ŗī¸ Ability to make choices and create your own path
  • 👀 Question about how players visualize themselves in TV mode (immersion vs. third-person perspective)
  • đŸ“ē Preference for more content with TVs or less content with an exploratory version
  • 🛠ī¸ Consideration to give the developers one to two patches before removing TVs
  • ⚔ī¸ The speaker suggests adding patches to the game to enhance combat and boss fights
  • 🔄 Trading 3D exploration for more rewarding combat and challenging bosses
  • 🎮 Differentiation between casual and hardcore players' experiences with the game
  • 🎮 Streamers feel pressure during game rush period, 3D exploration eases burden for streamers and players
  • 💰 Hoyo can invest in improving combat and characters
  • 👾 Game's retro-futuristic aspect is refreshing in gacha genre
  • ❓ Questioning the effectiveness of 'TVs' as a storytelling device in the game
  • đŸŽŦ Suggesting that cutscenes, animations, dialogues, and comic books may be more immersive
  • đŸ’Ŧ Inviting viewers to share their opinions on the topic

Q&A

  • What is the speaker's opinion on the use of 'TVs' as a storytelling device in the game?

    The speaker questions the effectiveness of 'TVs' as a storytelling device in the game, suggesting that cutscenes, animations, dialogues, and comic books may offer a more immersive alternative. They invite viewers to share their opinions on this topic to encourage further discussion.

  • How does the use of 3D exploration affect streamers and players?

    During game rush periods, streamers feel pressure, and 3D exploration eases their burden. Additionally, Hoyo can invest in improving combat and characters. The game's retro-futuristic aspect is also mentioned as refreshing in the gacha genre.

  • What is the speaker's proposal for game development?

    The speaker proposes adding patches to the game to focus on improving combat and boss fights. They suggest that trading 3D exploration for more rewarding combat and challenging bosses would be worthwhile, acknowledging the different preferences of casual and hardcore players.

  • How do players visualize themselves in the game's TV mode?

    The speaker raises a question about how players visualize themselves in the game's TV mode, considering whether they prefer immersion in the first-person perspective or a third-person perspective. This aspect contributes to the overall storytelling and gameplay experience.

  • What are the players' desires for additional features in the game?

    Players express a desire for a PVP system, particularly one that resembles the fair and engaging nature of Pokemon-like battles. Furthermore, they seek more interactions and the ability to make choices and create their own path after completing the main quests.

  • What are the features of the fun side quests in the game?

    The game offers fun side quests similar to the Pokemon style side quest. These quests provide an enjoyable diversion from the main gameplay and add an extra layer of entertainment to the gaming experience.

  • How did the TV quest become more engaging?

    The TV quest became more engaging with the introduction of the nekomata quest, which enhanced immersion in the storytelling. The design and challenges of using TVs in the game also contributed to the increased engagement.

  • 00:00 The speaker discusses how the TV quest became more engaging with the nekomata quest, immersion in the storytelling, and the design and challenges of using TVs in the game. They also mention the fun side quests and express a desire for a PVP system.
  • 02:56 Players want a Pokemon-like mode in the game for fair PVP. Main quests are not all on the TV mode. After the story, most interactions are on Hollow Zero, with the ability to make choices and create your own path.
  • 05:27 The speaker asks two questions: about how players visualize themselves in the TV mode and whether they prefer more content with TVs or a more exploratory version with less content.
  • 08:09 The speaker proposes adding patches to the game to focus on improving combat and boss fights, suggesting that trading 3D exploration for more rewarding combat and challenging bosses would be worthwhile.
  • 11:10 Streamers feel pressure during game rush period; 3D exploration eases burden; Hoyo can invest in improving combat and characters; game's retro-futuristic aspect is refreshing in gacha genre.
  • 13:45 The speaker discusses the use of 'TVs' as a storytelling device in a game, questioning its effectiveness and suggesting that other storytelling methods may be more immersive. They invite viewers to share their opinions on the topic.

Enhancing TV Quest Engagement: Nekomata, Storytelling, and PVP Desires

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